Author Topic: Generic Captain Skills for destroyers  (Read 470 times)

Shindlers Fist

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Re: Generic Captain Skills for destroyers
« on: January 25, 2021, 05:01:17 pm »
Build for Torpedo Destroyers

This is when your torpedo out ranges your detectability.

Slot 1: Main Armaments Modification 1
Slot 3: Torpedo Tubes Modification 1
Slot 5: Concealment System Modification 1

Captain Talents 10 points
Tier 1: Preventative Maintenance
Tier 2: Last Stand
Tier 3: Fill the Tubes
Tier 4: Concealment Expert

Liquidator: +30% chance for flooding
Main Armaments Modification is more important at tier 1 but you can get this skill on your 11th point

Swift Fish: +5% torpedo speed
60 knots is a decent speed,  If the the 5% will get you close or over then you should get it.  However anything 70 knots and above is a waste of a point.
But just to be clear Last Stand is a priority skill for the second Tier.

Slot 2: Engine Room Protection: -20% chance to engine and steering incapacitation, -20% to engine and steering repair time
With Preventative Maintenance the incapacitation chance is increased a further 30%
Last Stand skill makes this module pretty irrelevant .  You could replace Last Stand with Swift fish and take the protection module.  However your more likely to use your Repair Module to fix broken torpedo tubes and fires than engines and steering.

Alternate Build with a 9 point Captain
Tier 1: Liquidator and Preventive Maintenance
Tier 2: Swift Fish and Last Stand
Tier 3: Fill the Tubes